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UTAS KIT207 Portfolio
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Devlog
Tutorial 5
August 22, 2022
by
ChimeraMusic
Alright, for my last exercise I'm using Cinemachine and post-processing. I expanded on the cinemachine camera I'd already added to the scene with two extra viewpoints, one static and the other on a pa...
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Self Study 5
August 16, 2022
by
ChimeraMusic
This week I worked with shaders and baked lighting. First, I added some baked lights to my chase game: This was pretty time-consuming thanks to the size of the terrain, for which I eventually disable...
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Self-study 4 + Tutorial 3
August 09, 2022
by
ChimeraMusic
This week, I implemented navmesh into my prototype. Navmeshing was always a scary endeavor to me, so up til now I've always avoided it, but now that I've done it its shockingly simple to get running...
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Self-Study 3 + Tutorial 2
August 02, 2022
by
ChimeraMusic
This week I imported my cowboy model into the unity scene. First, I set an animation tree for his three states: idle, walk, and beckon. He defaults to a looping idle cycle, which can be interrupted at...
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Test Devlog for HTML code syntax
July 31, 2022
by
ChimeraMusic
Here's the test (via Tim Mathias' Copy As HTML plugin) Code Snippet if (y1 > y2) { int tx = x1, ty = y1; x1 = x2; y1 = y2; x2 = tx; y2 = ty; deltax *= - 1 ; deltay *= - 1 ; } int error = deltay / 2 ;...
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Self-study 2 + Tutorial 1
July 26, 2022
by
ChimeraMusic
This week I modeled and animated a cowboy. (An earlier version had more clothes, but the geometry warping got too messy, so they were removed) No great surprises here, I've modeled humanoids before an...
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Week 2 modelling study
July 19, 2022
by
ChimeraMusic
For this week's self-study I've made two models - a simple barrel and a model of the Hobart City Council Headquarters. The barrel is just a cylinder with scaled ends, and an extruded loop on either si...
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