Self-study 2 + Tutorial 1


This week I modeled and animated a cowboy.


(An earlier version had more clothes, but the geometry warping got too messy, so they were removed)


No great surprises here, I've modeled humanoids before and the animation side of it was fairly familiar from my source filmmaker days.



Meanwhile in unity, I've added some stage lighting from iPoly3d and a wheelie bin from ClanGameDev alongside my models from last week to throw together a basic scene, then modified the global lighting to show off some rgb spotlights. They don't seem to mix colors by default, which is a shame. Something to look into.

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