Devlog 5


Welcome to another Dance Monkey Dance devlog.

This week we mainly spent our time getting ready to conduct a testing session for our game. But before we done that, we needed to finalise and add more features to the game.

To start with, the tanky and exploding enemies now have movement! They now follow the player and deal damage when they collide or when the player is caught in the explosion radius.

 

Tanky Enemy Movement

 

Exploding Enemy Movement

The tanky enemy also now loses parts of its armour upon damage. In total it has twenty pieces of armor that need to be destroyed before the tanky enemy dies. Currently one shot only destroys one piece of armor, but this can be adjusted to increase or decrease how difficult the enemy is to kill

 

Tanky Enemy Shedding Armour

As these two enemies now serve their purpose, they have been added into the mix of enemies that spawn with each wave.

 

Another model and animation that we added this week is the melee weapon. We went for a sword for the model. And as for the animation, we went for a straightforward slash out in front of the player.

 Melee Attack

There is also the option to dash while having the melee weapon ready. Doing so will perform a slash while dashing.

 

A settings screen has also been implemented and is displayed at the start of the game. Currently there are only 2 setting present .A Field of View and Mouse Sensitivity. This menu can also be accessed while in game by pressing the “P” key.

Settings Screen

 

Another feature that has been implemented is the scoring/money system. At the moment it only exists as debug text displayed on the screen, but the code behind it has been implemented and the player can use these points to purchase upgrades.

 

Points Accumulated

 

An upgrade shop can be opened by pressing “U” on the keyboard, this also pauses the game so the player doesn’t need to worry about dying while deciding what to buy. Currently the interface is basic with only a description of the upgrades and a purchase button to purchase them. Currently implemented upgrades include:

  • Full auto
    • Shoot 3 times as fast for half the damage
  • Shotgun
    • Increased spread but only a third of the damage
  • More health
    • Increase health by 75 points
  • Bigger Mags
    • 10 extra bullets per mag

 

 Upgrade Shop Interface

 

One last thing that has been implemented is some basic sound effects for the gun. When shots are fired from it, a “PEW” sound is played to give the player some audible feedback.

After these updates were added to Dance Monkey Dance, a testing session was conducted. A summary of the testing session can be found here.

That is all the news for Dance Monkey Dance this week. Stay tuned for the final devlog next week.

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