Devlog 2


Welcome to week 2 of DMD (Dance Monkey Devlogs). There have been some very interesting developments this week, so lets start with...

The Details

In the last devlog, you saw the player controller in action, with melee and ranged attacks. Now the spheres (flying ones at least) do not simply disappear, but instead die!


You might have noticed in the debug text a strange value - 500/500? What does it mean?

I'm sure you're already guessing based on this footage... but it's health! The player can now "die" when their health reaches 0, and health decrease is caused by enemy collisions (only the flying spheres for now).

Onto the big news:

Level Design

The humble beginnings of the main level has begun, and below you can see an aerial view of its current state, one which the player will never see (unless we add a very, very tall, climbable tower)

The main attraction of Level1 is the cave and tower, which both allow for great parkour opportunities. The structures make a maze-like environment for the player to dodge, weave and dance through (or away from) hordes of enemies. While the level is in its preliminary state, you may see drastic changes throughout its development as design philosophy and playtesting shapes the environment. It's possible that you might not even recognise Level1 by next week's devlog.

Here we have a view from the top of the tower, which easily climbed with wall running and some well-placed stairs.


As the player approaches the cave, they can already see the formations within.


Up close, it's easy to see the parkour and potential combat opportunities that can arise from such an area.

'Til next week

The monkey continues to dance.

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