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Cartomancer-for-hire

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Devlog

  • Documentation
    October 19, 2021 by ChimeraMusic
    After eight weeks of work, Cartomancer-for-hire has come to a point fairly close to what I'd set out in the original concept post. The board layout was changed from the original, more decorated design... Continue reading
  • Final Devlog
    October 17, 2021 by ChimeraMusic
    (Images seem not to have worked for this post? Too late to fix it now.) Pretty much just polish this week. I also finished off all of the enemies, and fixed a few bugs here and there. I added a tutori... Continue reading
  • Devlog #2 (or 3 and 4)
    October 03, 2021 by ChimeraMusic
    It's been a big two weeks. (More a quiet two weeks and two big days) The first big change is adding two new scenes: On the opening screen you can pick a name, which will be reflected in the hub area... Continue reading
  • Devlog #1 (or 2)
    September 19, 2021 by ChimeraMusic
    Here's a quick devlog to cover what I've done over the past few weeks. The first feature I implemented after I finished the initial load of asset creation was the three tabs of the main screen. The na... Continue reading
  • Game Concept
    August 29, 2021 by ChimeraMusic
    Cartomancer-for-hire Concept: A game about an underpaid sorcerer hired to clear a privately owned dungeon of foul monsters through the use of a card-based magic system based off of the dice-based syst... Continue reading
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