Final Devlog


(Images seem not to have worked for this post? Too late to fix it now.)


Pretty much just polish this week. I also finished off all of the enemies, and fixed a few bugs here and there.
I added a tutorial - just some simple scripted popups and such.


The main menu has its own background now - diegetic, in keeping with the theme of the rest of the game


I wrote a little dynamic score, with an emulation of a classic 90s midi unit. I also recorded and processed some foley for some of the sound effects

The final screen of each dungeon now has its own background, to indicate you're about to return to the surface.


I also made some minor improvements, to make the UI more readable.


That's all for Cardomancer-for-hire.


Finally, the credits:

Fonts used:

-Alagard, by Hewett Tsoi

-8-bit HUD by Seba Perez

-Squarshed by Guywah

Files

Card WebGL.zip Play in browser
Oct 15, 2021

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